Started a devlog (0.0.16)


Hello!

This is a new devlog for my recently started project, Switch Run. Designed for Android (will be available on Google Play once finished), this is a casual, fast-paced game in which you manipulate obstacles in front of your rolling ball (the player character) by turning switches on and off. I started this project around 2 weeks ago, but have only recently decided to upload a demo and start a devlog here on itch.io. I am looking for feedback, constructive criticism, and ideas for features that I will personally read through and seriously consider for my game. So please, feel free to post all of your thoughts on this game in the discussion board. Also, a donation of any size would be very appreciated, but completely optional.

So, today marks the first post in a new devlog for Switch Run, in which I will be discussing my thought process for implementing features, the tools I used to make Switch Run, as well as some handy tips and tricks that I might discover about game development. I will try and post every couple of days, but that may vary depending on how much progress I make.

As background, I am making the game in Unity, and making the 3d models in Blender.

Now before I publish the next post in this devlog, I want to recap the progress I've made on the game so far:

  • Implemented core gameplay (press switches to manipulate obstacles)
  • Implemented spawning system for obstacles, switches and coins
  • Began working on 3d model for coin
  • Very simple menu, will definitely be updated
  • Game restarts on collision with obstacle
  • The beginnings of a currency system (:P)

So for the next post you can expect to see:

  • A finished coin model in the game
  • A better spawning system for coins
  • A "Game Over" screen

Thank you very much for reading this devlog post, and I hope you try my game. Please leave feedback and ideas for features on the discussion board, and I will review them all and consider them.

Thank you!

Get Switch Run

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